Video games are often seen as an escape from real life, a place to play a video game, a hobby, or even a job.
But the designers behind a number of video games have said that gaming is not the only escape from the real world.
The designers behind the critically acclaimed “The Witcher 3” have said the game can be enjoyed for the same reason it’s played in real life: It offers the chance to “escape” from the pressures of life.
“Video games are a place for escape from reality,” said Geralt of Rivia in an interview with Eurogamer.
“It’s like watching a movie where you are free to do whatever you want.
It’s like you can be the person you want to be.
It was my escape.”
In an interview earlier this year, the game’s lead designer, Adam Badowski, also said that video games can be viewed as a way to escape the real thing.
“When you are in the real life and you are trying to escape, the only way you can escape is through video games,” he said.
“And video games are one way you do that.”
According to the latest research from the Pew Research Center, in the U.S., video games were used by a third of Americans between the ages of 10 and 24 in 2010.
And video games in the gaming industry are growing in popularity.
According to a Pew Research survey from 2012, 75 percent of gamers say they have played a video games title at least once in the past year.
The survey also found that video game players are more likely to play video games as opposed to other types of media, such as movies and books.
The Pew survey also noted that video gamers are more open to engaging in physical activities, including sports.
In fact, the video game industry is a prime source of exercise for its players.
“The video game is the perfect escape for video game gamers,” said Jason Schafer, president and chief creative officer at Bethesda Game Studios.
“The only problem is it takes away from real-life.”
The CTE helmets are part of a larger initiative that Bethesda hopes will eventually make them more accessible.
The helmet project, which was unveiled at the Gamescom event in Cologne, Germany in September, was announced in June as part of the company’s “Beyond CTE” initiative.
That initiative aims to create a gaming experience that is more like a real life experience.
According the CTO of Bethesda Game, Bethesda Game Labs’ CEO Adam Badowsky, the goal of the project is to offer gamers a virtual “world” that they can visit at any time, anytime, anywhere.
The project has been in development for a number years, and has already gained momentum since Bethesda announced the creation of the game in February, 2016.
“We’ve always said that the CTF helmets are a unique opportunity to give gamers a way out of the world of CTF,” Badowski said in the interview.
“But there is something different about this project.”
The helmet is part of Bethesda’s “Beneath CTF” initiative that aims to make the virtual world more accessible for gamers, like the company announced at Gamescom in 2018.
The idea of a virtual world has long been a popular way to play videogames, especially when it comes to MMOs, such of Star Wars: The Old Republic.
However, the helmet is a step in the right direction.
According Badowski and other developers, the helmets are meant to offer a more physical experience to gamers, and provide the gamer with a sense of escape.
“It’s a game experience that has an immediate impact on the gamer,” said Badowski.
“They can feel like they’re walking through a virtual space, rather than just a video screen.”
The project was initially designed to be worn on the face, but the helmets were later designed to allow players to wear them over their helmets, allowing players to enjoy the real-world feeling of gaming without wearing the headset.
The first prototypes of the helmet were made available to the public last summer.
As part of that, Bethesda announced that it would soon begin selling the helmets to retailers.
The company also released an official video to promote the helmet, which will feature several players wearing the helmets and playing the game.
The video, which is still in development, has been watched over 4 million times on YouTube, according to Bethesda.
According, the first helmets will be available in December of 2019.